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Showing posts from 2014

Jet Pack Kitty Attack Play Footage

Yesterday, for your viewing pleasure, I uploaded some play footage of my game Jet Pack Kitty Attack , available for Android and Kindle in both the Google Play store  and the mobile apps section of Amazon.com . However, in case 99 cents is too rich for anyone, I also recently released a free version of 'Jet Pack Kitty Attack' that can be downloaded for Android here: https://play.google.com/store/apps/details?id=com.chrisoconnell.jetpackkittyattackfreever ...but just be warned, because the free version is free, it has ads and not all of the features that are in the full game. 

Jet Pack Kitty Attack for Android

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Well everyone, I've recently gotten around to creating my second Android app, and this time, it's the beginning of my long-awaited foray into mobile game development. It's a little game called JetPack Kitty Attack and it's probably a bit more cute and silly than most folks might expect from me for my inevitable return to indie game development. However, in life, you've got to follow your heart, but you've also got to give the people what they want, and goodness knows, both me and the internet do love cats. :) As of right now, this game only costs a buck. So, if you can spare that and you're reading this on a Google phone or tablet, then feel free to click below and try it out... and heck, if you like it, feel free to give it some stars and a groovy review.   https://play.google.com/store/apps/details?id=com.chrisoconnell.jetpackkittyattack

Unusual Post Perspective

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In my last blog entry, I mentioned something negative that happens from time to time when you happen to work in motion picture visual effects and post production. This time, I'm here to express something else about my job that can sometimes take some of the fun out of seeing movies, but at the same time, offers a larger and more unique mental perspective when it comes to films. Over the past couple of years, I've found that after working on any given movie, I usually don't try to see that particular film for several months to just over a year. You may ask, "why so long?" or "aren't you proud of getting to work on big movies, Chris?" Well, with the occasional exception , of course I'm proud of the films I work on. However, for a combination of reasons, sometimes it's really hard to enjoy the visual story experience of a movie when it consumes a few months of your life in the form of grueling 40 to 90 hour work weeks. Sure, sometimes I'