Once upon a time, well over 30 years ago, I was a primary school student at Holy Cross, a Catholic parish and grade school in Western Massachusetts. On one random day, I got into a schoolyard brawl with some goofy smart-mouth kid named Tommy. To this day, I don't recall what that particular fight was about, just that it was the first of several knock-down, drag-out, schoolyard scuffles that would repeatedly land both of our asses in the principal's office.
Whenever Tommy and I were sent to the principal, we would sit side-by-side outside the office, on a tacky green office couch, waiting to be scolded by the top nun in the joint. Thankfully, this was in the years shortly after nuns had permanently holstered their rulers. Each time Tommy and I were sent to the principal's office, we would just sit petulantly, semi-supervised with no choice but to be civil towards each other while we waited for our scolding and were forced to make up. Over the course of numerous visits to th…
I doubt my name got into the screen credits of this one, but I did indeed do work on it, and it is probably the last Marvel movie I'll ever work on. So, when you get a chance, be sure to go see it in 3D.
So, I guess I was wrong... In the Summer of 2016, I was briefly brought on to Doctor Strange as a compositing supervisor. Never say never. :)
Adapt and overcome is the mantra of perseverance and survival. For a long time now, I've been putting off the task of learning how to use the 3D software package known as Maya. Sure, I've taken frustrating little cracks at it here and there over the years, but never the solid effort it deserves, given that Maya has become pretty much the global industry standard for many of the creative jobs I would like to try at some point in my life. The following video represents my first 3 or so days of really dedicating concerted effort to understanding Maya 2012.
This video is basically a work-in-progress animation exercise that shows some of the results of teaching myself how to use the animation, rendering and IK rigging features in Maya. The first 4 seconds of the Ninja Turtle's animation are performance capture, recorded with a dual Microsoft Kinect setup. All of the rest of the animation seen here is hand keyed. Disclaimer: I did NOT model either of these characters. The Spider…